Bitmap for WPF
SetRenderTargetsAndUnorderedAccessViews(Int32,IntPtr,DepthStencilView,Int32,Int32,IntPtr,IntPtr) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > OutputMergerStage クラス : SetRenderTargetsAndUnorderedAccessViews(Int32,IntPtr,DepthStencilView,Int32,Int32,IntPtr,IntPtr) メソッド
void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
シンタックス
'宣言
 
Public Sub SetRenderTargetsAndUnorderedAccessViews( _
   ByVal numRTVs As System.Integer, _
   ByVal renderTargetViewsOut As System.IntPtr, _
   ByVal depthStencilViewRef As DepthStencilView, _
   ByVal uAVStartSlot As System.Integer, _
   ByVal numUAVs As System.Integer, _
   ByVal unorderedAccessViewsOut As System.IntPtr, _
   ByVal uAVInitialCountsRef As System.IntPtr _
) 
public void SetRenderTargetsAndUnorderedAccessViews( 
   System.int numRTVs,
   System.IntPtr renderTargetViewsOut,
   DepthStencilView depthStencilViewRef,
   System.int uAVStartSlot,
   System.int numUAVs,
   System.IntPtr unorderedAccessViewsOut,
   System.IntPtr uAVInitialCountsRef
)

パラメータ

numRTVs
renderTargetViewsOut
depthStencilViewRef
uAVStartSlot
numUAVs
unorderedAccessViewsOut
uAVInitialCountsRef
参照

OutputMergerStage クラス
OutputMergerStage メンバ