void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)
シンタックス
'宣言
Public Overloads Sub SetVertexBuffers( _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr _
)
public void SetVertexBuffers(
System.int ,
System.int ,
System.IntPtr ,
System.IntPtr ,
System.IntPtr
)
パラメータ
- startSlot
- numBuffers
- vertexBuffersOut
- stridesRef
- offsetsRef
参照