Bitmap for WPF
MapSubresource メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > DeviceContext クラス : MapSubresource メソッド
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
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オーバーロード解説
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Gets a reference to the data contained in a subresource, and denies the GPU access to that subresource.  
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)  
参照

DeviceContext クラス
DeviceContext メンバ