Bitmap for WPF
SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > ComputeShaderStage クラス > SetUnorderedAccessView メソッド : SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) メソッド
Index of the first element in the zero-based array to begin setting.
A reference to an UnorderedAccessViewreferences to be set by the method.
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlagsflag, otherwise the argument is ignored.
Sets an array of views for an unordered resource.
シンタックス
'宣言
 
Public Overloads Sub SetUnorderedAccessView( _
   ByVal startSlot As System.Integer, _
   ByVal unorderedAccessView As UnorderedAccessView, _
   ByVal uavInitialCount As System.Integer _
) 
public void SetUnorderedAccessView( 
   System.int startSlot,
   UnorderedAccessView unorderedAccessView,
   System.int uavInitialCount
)

パラメータ

startSlot
Index of the first element in the zero-based array to begin setting.
unorderedAccessView
A reference to an UnorderedAccessViewreferences to be set by the method.
uavInitialCount
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlagsflag, otherwise the argument is ignored.
参照

ComputeShaderStage クラス
ComputeShaderStage メンバ
オーバーロード一覧