Bitmap for WPF
Create(DeviceContext1,Geometry,Single,Single,StrokeStyle) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct2D 名前空間 > GeometryRealization クラス > Create メソッド : Create(DeviceContext1,Geometry,Single,Single,StrokeStyle) メソッド
The device context where the created instance should be attached to.
The geometry to realize.
The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.
The width of the stroke. This parameter shares the same units as the coordinates of the geometry.
The stroke style (optional).
Creates a device-dependent representation of the stroke of a geometry that can be subsequently rendered.
シンタックス
'宣言
 
Public Overloads Shared Function Create( _
   ByVal context As DeviceContext1, _
   ByVal geometry As Geometry, _
   ByVal flatteningTolerance As System.Single, _
   ByVal strokeWidth As System.Single, _
   ByVal strokeStyle As StrokeStyle _
) As GeometryRealization
public static GeometryRealization Create( 
   DeviceContext1 context,
   Geometry geometry,
   System.float flatteningTolerance,
   System.float strokeWidth,
   StrokeStyle strokeStyle
)

パラメータ

context
The device context where the created instance should be attached to.
geometry
The geometry to realize.
flatteningTolerance
The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.
strokeWidth
The width of the stroke. This parameter shares the same units as the coordinates of the geometry.
strokeStyle
The stroke style (optional).
参照

GeometryRealization クラス
GeometryRealization メンバ
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