Bitmap for WPF
Create(DeviceContext1,Geometry,Single) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct2D 名前空間 > GeometryRealization クラス > Create メソッド : Create(DeviceContext1,Geometry,Single) メソッド
The device context where the created instance should be attached to.
The geometry to realize.
The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.
Creates a device-dependent representation of the fill of the geometry that can be subsequently rendered.
シンタックス
'宣言
 
Public Overloads Shared Function Create( _
   ByVal context As DeviceContext1, _
   ByVal geometry As Geometry, _
   ByVal flatteningTolerance As System.Single _
) As GeometryRealization
public static GeometryRealization Create( 
   DeviceContext1 context,
   Geometry geometry,
   System.float flatteningTolerance
)

パラメータ

context
The device context where the created instance should be attached to.
geometry
The geometry to realize.
flatteningTolerance
The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.
参照

GeometryRealization クラス
GeometryRealization メンバ
オーバーロード一覧