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GetRenderTargetsAndUnorderedAccessViews メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > OutputMergerStage クラス : GetRenderTargetsAndUnorderedAccessViews メソッド
void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
シンタックス
'宣言
 
Public Function GetRenderTargetsAndUnorderedAccessViews( _
   ByVal numRTVs As System.Integer, _
   ByVal renderTargetViewsOut() As RenderTargetView, _
   ByVal uAVStartSlot As System.Integer, _
   ByVal numUAVs As System.Integer, _
   ByVal unorderedAccessViewsOut() As UnorderedAccessView _
) As DepthStencilView
public DepthStencilView GetRenderTargetsAndUnorderedAccessViews( 
   System.int numRTVs,
   RenderTargetView[] renderTargetViewsOut,
   System.int uAVStartSlot,
   System.int numUAVs,
   UnorderedAccessView[] unorderedAccessViewsOut
)

パラメータ

numRTVs
renderTargetViewsOut
uAVStartSlot
numUAVs
unorderedAccessViewsOut
参照

OutputMergerStage クラス
OutputMergerStage メンバ