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SetVertexBuffers(Int32,Int32,IntPtr,IntPtr,IntPtr) メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > InputAssemblerStage クラス > SetVertexBuffers メソッド : SetVertexBuffers(Int32,Int32,IntPtr,IntPtr,IntPtr) メソッド
void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)
シンタックス
'宣言
 
Public Overloads Sub SetVertexBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal vertexBuffersOut As System.IntPtr, _
   ByVal stridesRef As System.IntPtr, _
   ByVal offsetsRef As System.IntPtr _
) 
public void SetVertexBuffers( 
   System.int startSlot,
   System.int numBuffers,
   System.IntPtr vertexBuffersOut,
   System.IntPtr stridesRef,
   System.IntPtr offsetsRef
)

パラメータ

startSlot
numBuffers
vertexBuffersOut
stridesRef
offsetsRef
参照

InputAssemblerStage クラス
InputAssemblerStage メンバ
オーバーロード一覧