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GetVertexBuffers メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > InputAssemblerStage クラス : GetVertexBuffers メソッド
void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
シンタックス
'宣言
 
Public Sub GetVertexBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal vertexBuffersOut() As Buffer, _
   ByVal stridesRef() As System.Integer, _
   ByVal offsetsRef() As System.Integer _
) 
public void GetVertexBuffers( 
   System.int startSlot,
   System.int numBuffers,
   Buffer[] vertexBuffersOut,
   System.int[] stridesRef,
   System.int[] offsetsRef
)

パラメータ

startSlot
numBuffers
vertexBuffersOut
stridesRef
offsetsRef
参照

InputAssemblerStage クラス
InputAssemblerStage メンバ