Bitmap for UWP
CommandSink インターフェース メンバ
プロパティ  メソッド 

C1.UWP.DX アセンブリ > C1.Util.DX.Direct2D 名前空間 : CommandSink インターフェース

CommandSinkデータ型で公開されるメンバを以下の表に示します。

パブリック プロパティ
 名前解説
 プロパティGets or sets the unmanaged shadow callback. C1.Util.DX.ICallbackableから継承されます。
トップ
パブリック メソッド
 名前解説
 メソッドHRESULT ID2D1CommandSink::BeginDraw()  
 メソッドHRESULT ID2D1CommandSink::Clear([In, Optional] const D2D_COLOR_F* color)  
 メソッド System.IDisposableから継承されます。
 メソッドHRESULT ID2D1CommandSink::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform)  
 メソッドHRESULT ID2D1CommandSink::DrawGdiMetafile([In] ID2D1GdiMetafile* gdiMetafile,[In, Optional] const D2D_POINT_2F* targetOffset)  
 メソッドHRESULT ID2D1CommandSink::DrawGeometry([In] ID2D1Geometry* geometry,[In] ID2D1Brush* brush,[In] float strokeWidth,[In, Optional] ID2D1StrokeStyle* strokeStyle)  
 メソッドHRESULT ID2D1CommandSink::DrawGlyphRun([In] D2D_POINT_2F baselineOrigin,[In] const DWRITE_GLYPH_RUN* glyphRun,[In, Optional] const DWRITE_GLYPH_RUN_DESCRIPTION* glyphRunDescription,[In] ID2D1Brush* foregroundBrush,[In] DWRITE_MEASURING_MODE measuringMode)  
 メソッドHRESULT ID2D1CommandSink::DrawImage([In] ID2D1Image* image,[In, Optional] const D2D_POINT_2F* targetOffset,[In, Optional] const D2D_RECT_F* imageRectangle,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In] D2D1_COMPOSITE_MODE compositeMode)  
 メソッドHRESULT ID2D1CommandSink::DrawLine([In] D2D_POINT_2F point0,[In] D2D_POINT_2F point1,[In] ID2D1Brush* brush,[In] float strokeWidth,[In, Optional] ID2D1StrokeStyle* strokeStyle)  
 メソッドHRESULT ID2D1CommandSink::DrawRectangle([In] const D2D_RECT_F* rect,[In] ID2D1Brush* brush,[In] float strokeWidth,[In, Optional] ID2D1StrokeStyle* strokeStyle)  
 メソッドHRESULT ID2D1CommandSink::EndDraw()  
 メソッドHRESULT ID2D1CommandSink::FillGeometry([In] ID2D1Geometry* geometry,[In] ID2D1Brush* brush,[In, Optional] ID2D1Brush* opacityBrush)  
 メソッドHRESULT ID2D1CommandSink::FillMesh([In] ID2D1Mesh* mesh,[In] ID2D1Brush* brush)  
 メソッドHRESULT ID2D1CommandSink::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)  
 メソッドHRESULT ID2D1CommandSink::FillRectangle([In] const D2D_RECT_F* rect,[In] ID2D1Brush* brush)  
 メソッドHRESULT ID2D1CommandSink::PopAxisAlignedClip()  
 メソッドHRESULT ID2D1CommandSink::PopLayer()  
 メソッドHRESULT ID2D1CommandSink::PushAxisAlignedClip([In] const D2D_RECT_F* clipRect,[In] D2D1_ANTIALIAS_MODE antialiasMode)  
 メソッドHRESULT ID2D1CommandSink::PushLayer([In] const D2D1_LAYER_PARAMETERS1* layerParameters1,[In, Optional] ID2D1Layer* layer)  
 メソッドHRESULT ID2D1CommandSink::SetAntialiasMode([In] D2D1_ANTIALIAS_MODE antialiasMode)  
 メソッドHRESULT ID2D1CommandSink::SetPrimitiveBlend([In] D2D1_PRIMITIVE_BLEND primitiveBlend)  
 メソッドHRESULT ID2D1CommandSink::SetTags([In] unsigned longlong tag1,[In] unsigned longlong tag2)  
 メソッドHRESULT ID2D1CommandSink::SetTextAntialiasMode([In] D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode)  
 メソッドHRESULT ID2D1CommandSink::SetTextRenderingParams([In, Optional] IDWriteRenderingParams* textRenderingParams)  
 メソッドHRESULT ID2D1CommandSink::SetTransform([In] const D2D_MATRIX_3X2_F* transform)  
 メソッドHRESULT ID2D1CommandSink::SetUnitMode([In] D2D1_UNIT_MODE unitMode)  
トップ
参照

CommandSink インターフェース
C1.Util.DX.Direct2D 名前空間